For me it’s Super Metroid. I have played Zero Mission, Fusion, Metroid: Samus Returns (3ds) and Metroid prime remaster, three of these games are remake/remaster. So you can see why I’m hesitant to start Super Metroid, I’m sure that game still holds up, but playing it with modern controls annd other bells and whistles would be more ideal.
If I really want to play it in the first place, no. But if its a game that has elements I’m interested in but has some poorly aged mechanics or QoL issues I’ll simply prioritize different games with the thought that maybe one day it’ll get the remake treatment.
That said I semi-recently played through the entirety of official Wolfenstein 3D releases (base game + prequel expansions) for the first time using a sourceport with WASD+Mouse controls and no other enhancements, I’m not a particularly picky player about elderly games.
I thought I heard rumblings on Xitter about Sega putting out a post showing Sonic Unleashed recently due to the Unleashed Recompilation project recently released, but I can’t confirm because I refuse to go there.I wasn’t able to find any posts about it on their BlueSky Sega West account, so I have no idea whether it’s true or not.
If it is true they might be thinking about making an official PC port, I might just hold off on starting over in the unofficial PC port and just stick with my save on xbox360… at least until news comes out that they’re going to somehow have ruined it due to evil DRM and some sort of microtransaction shop that allows you to play as Sonic, but get this! With green shoes instead of red! That, and the price being a full $60-70, if not $100 dollar game for a decade plus old game, with the caveat that the Recompilation project be shut down because it hurts their profits.
I saw a Lemmy post about Super Metroid Redux being a great way to play Super Metroid nowadays, seems like it brings a lot of your desired bells and whistles
I’ve never hold up a first play because of a potential remaster, especially not if it was not announced.
I have hold up a few replays when rumours of a remake are floating around though (like I did with Skyward Sword). I stopped a halfway through replay of Xenoblade Chronicles when they announced Definitive Edition. With how long XC games get if you try to do everything… Yeah.
I would never hold off on playing a game for a remake/remaster.
I love my oldies.
Same. I just setup RomM and I’m having fun playing snes and arcade games in my browser.
Having played all of the 2d Metroids, Super Metroid still holds up very well, even compared to the newer games. There’s less direction than what you might be used to though. Newer entries in the series tend to try to funnel you places. But if you are simply concerned about the gameplay being clunky, don’t be.
Super Metroid way ahead of its time, and the controls are extremely responsive and tight. It’s one of the reasons it’s such a popular speed game. It’s just fun to play. While basic controls are serviceable, there are many tricks you find yourself learning about as you play the game, which you just have access to, that give the movement system quite a bit of depth. (For hints, let the attract move run at the beginning of the game.)
Twilight Princess, Phantom Hourglass, Spirit Tracks.
Twilight princess got a HD remaster though.
Makes sense, though unlike zero mission i suspect it would essentially be a graphical update more than a remake. Gameplay-wise dread isn’t that different from super
Any of the classic era Tales games. Destiny DC/2 both finally got fantranslations, but Namco keeps teasing that they want to bring over the games the west never got. Eventually. Someday. Maybe. Hopefully by the time I finish the rest of my JRPG backlog.
Re: Super Metroid, it’s a short enough game that even if a remake does happen, I’d say it’s worth playing the original now and then playing the remake too whenever one happens. Though I’m also hard-pressed to see what a remake could bring to the table honestly, it’s pretty much perfect as-is. Not like 1 and 2 which have aged horribly and needed a complete overhaul. I think I’d be concerned if they tried to mess with it.
Still lacking a definitive version in English of the original, Tales of Phantasia, as far as I know. The playstation version with skits and stuff was Japanese only.
The only officially localized version was GBA… and its epic tale of the legendary war :
“Kangaroo.”
(8:18:48 if the timestamp didn’t work)
System Shock 2. I’m basically also holding off on playing the SS1 remake until I hear official confirmation that the sequel is getting the same treatment.
The sequel is just getting a Remaster, not a Remake. SS1 was a full remake, SS2 is just a remaster. No idea if they plan on giving it the SS1 treatment, and I don’t really care as long as multiplayer works in the remaster.
It’s getting a remaster, but also maybe a remake at some point.
Though it doesn’t need a remake nearly as badly as SS did, the remaster could get it pretty close already.
All power to you, but I honestly don’t enjoy remakes. I know it’s illogical but playing remakes changes my perception of the old game in a way I feel like I’ve lost something.
Remasters are different and I’ve moved to unity versions of doom and daggerfall happily.
Thinking about those I’ve played, I don’t think remakes have ever detracted from the original to me.
The first time I finally completed Metroid 1 was shortly after Zero Mission (which had the cool effect that the locations of some power ups was still fresh in my mind).
I also enjoyed Samus Returns despite it missing the point of Metroid 2, and that didn’t make Metroid 2 worse in retrospect.
Kind of similar with Majora’s Mask 3D, Mario 64 DS…