I can’t really explain that much without spoiling stuff about the game that really should not be spoiled. It’s honestly a very, very unique game which if nothing else does makes it worth a look if you’re okay with horror-type games. All I will say is:

  • I was about to fire it up today, and I decided that probably the avenue I had gotten myself to isn’t the most productive way forward. I dithered a little bit and then decided to hit “New Game” (which is an option that isn’t even available when the game starts) and take my chances with what would happen, banking that it would let me strategize things a little bit better.
  • WHAT THE FUCK, THE “NEW GAME” BUTTON I WORKED SO HARD FOR IS GONE AGAIN NOW
  • I get it why it’s gone. Guess I’m "continue"ing and finding out what comes next lol
  • This is a good game
  • Björn Tantau@swg-empire.de
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    5 days ago

    Damn, I came really close the other day. Managed to live through the “the game will kill you now” event. Unfortunately I couldn’t keep up when I was at the boss.

    But to progress the game you have to get up.

    But when you finish the game a new mode is added allowing you to play normally with increasingly more difficult challenges you can put on yourself.

    • Toes♀@ani.social
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      5 days ago

      Yeah I gave it a shot. I couldn’t either, I’m not a big fan of escape room mechanics so I was really hoping I could. Thanks for trying

        • PhilipTheBucket@ponder.catOP
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          5 days ago

          Yeah, almost to an excessive degree. To me it’s fine, it just means the designer has room to grow in terms of their skill at getting the right balance, but also it’s going to be a little bit of personal taste. This video includes some pretty interesting discussion of the balance between spelling things out, making sure that everyone can notice and enjoy them, versus making things opaque knowing that you’ll leave some people behind but making it that much more special for the people who found them “all by themselves” without any kind of prompting.