I can’t say I’ve ever heard your use of the term open world before. As I’ve known it, it’s always meant a game world where you can practically go anywhere with minimal to no barriers. Such as GTA3 and that bloody bridge.
No one compares You stand alone To every record I own Music to my heart That’s what you are A song that goes on and on
I can’t say I’ve ever heard your use of the term open world before. As I’ve known it, it’s always meant a game world where you can practically go anywhere with minimal to no barriers. Such as GTA3 and that bloody bridge.
If yet another game comes out where the core mechanic is climbing a tower to reveal the area, I might scream.
Emulating x64 on ARM at the speeds required by a game is virtually impossible.
This has been done and it works reasonably well on a case by case basis.
Much like protondb they have a list of confirmed broken and working games.
They support games for Windows, Mac and Linux.
Those are all PC platforms. And Mac support is mostly dead after what Apple did.
I didn’t care much for botw. I still cleared it and had fun. It’s just the item durability system frustrated me. Everything felt cheap and not rewarding as a result.
I’ve put around 400 hours into that game. But I’ve only “completed” it once.
I came from divinity where you needed to play the game on tactician to experience all the content. Not sure if bg3 is the same way but I went in with that mindset.
Such a great game and so much to explore. Took me back to when I was a kid trying to 100% mass effect.
So many studios fail to breath life into their worlds and pump them full of tedious bs. (Looking at you starfield. What a let down that was…)