

If there was hard science behind UI design they wouldn’t totally redesign everything every couple of years.
If there was hard science behind UI design they wouldn’t totally redesign everything every couple of years.
Media-bound formats are even more terrible though. File-based ones are much superior for longevity.
All DST and time zones should be removed and we should only have one global time. People in different locations would just get up at different times on the clock. Communication about times would get so much easier, communication about schedules would get so much easier. “The same time every week” would have an actual meaning all year around regardless of any notions about getting up later relative to local sunrise in the darker time of the year.
Have they stopped making cars disappear when people arrive at their destination?
Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.
An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…
In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.
Basically “Not Just Bikes” the game.
Also, expanding on that, if you go into every interaction with a narrow expectation (e.g. to find the love of your life) you will be disappointed almost all the time but if you keep an open mind you might come out of that with some other positive interactions (a new friend, an interesting conversation, …) than you expected or were hoping for.