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Cake day: July 2nd, 2023

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  • Something that’s very different, unique, with its own touch to everything.

    1. There’s very little explanation about the story despite a lot of really high quality cut scenes
    2. The combat is turn based but also very real time due to parries, dodges, jumps and what not
    3. The turn based combat is very addictive and yet very easy to understand.
    4. The art, you probably have never seen stuff like you see in the game
    5. The dialogues are really well thought
    6. Music, fresh.

    Basically, they are doing a lot of stuff that isn’t what you commonly see in games yet it all works really well together.


  • […] The formula to make […] Game of the year is stupidly simple, but somehow it keeps on getting lost.

    The studio made their game because they wanted to make a game that they wanted to play themselves.

    They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if the didn’t meet those targets.

    Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don’t serve the game design.

    • Sven, Game Awards 2024


  • Mafia 1 DE and 2 both were largely linear and didn’t waste your time with fluff. I really enjoyed those two. Mafia 3 on the other hand had good story drip fed to you after hours of grind.

    Ubisoft like mechanics:

    • Each area has wiretaps that help a lot, but are very much like liberating radio towers, less grand.
    • Once you open up a district, you’ve to do a checklist of repetitive missions, x2, and then go back to one of the areas from the already done missions to kill the underboss. Rinse and repeat 9 times. So that becomes more like (6 missions + 1) x 2 x 9. Some missions are optional. But it’s quite a lot. There’s some variety and some interesting story beats, but when it’s given in such grindy manner you have to have a lot of patience to enjoy it.
    • A lot of the missions are set up like far cry outposts or assassinate a target style. In fact you are incentivised to play stealth, to the point you start feeling like an assassin or hitman.