

Checks out
Checks out
A bit of cosmetics on the side is ok. What I want to avoid is cosmetics like in Sea of Thieves, where the main reason to gather resources and completing mission is unlocking them
I’ve played it, but it has become a bit of a grind. The only reason for doing mission has become unlocking stuff
I’ve spent countless hours in the 2004 version
I consider digging hours for diamond as a form of grinding, and you have to get it for crafting advanced stuff. I could play creative mode, but at that point it’s more like a 3d Paint than a game
Can you advance in the game without any grinding?
These are the features that I want to avoid: grinding for resources, cosmetics, and anything that require repetitive and/or mindless action. Any genre is good, the question is more like a test to see if a game like this can exist
I agree. The difference is that we are not so polarized (yet, we are getting there) and it’s not systemically embedded in the police force (yet, depends where you look)
I guess it counts because you are not grinding, the factories are grinding for you. The problem is that it’s a niche game and not many of my friends would play it