he/him
Nerd, programmer, writer. I like making things!
The exploration is part of why I love Snowrunner (et al.) so much. You end up spending a lot of time slowly working your way through mud, looking for anchor points and easier routes. It feels kinda like an “adventure metroidvania” where the challenge is learning how to navigate the world before giving you the tools to blast through.
I recommend disabling any minimap in any game ever. Little dotted line syndrome is real and harms immersion!
Also hard rec for Any Austin, one of my favorite recent discoveries!
It was! I kept it split framing my tv for a while
The giant Hogwarts with 6020 pieces! It was a lot of fun over a week, but my fingers hurt when I was done so I probably wouldn’t do it again. The stained glass looks really cool though!
If you’re into game dev or retro games in general, Dev Game Club is a small podcast where the hosts play old games and discuss their design + influence on games that would come later. I don’t think they even have a patreon lol
We try to clean ours every time and got a few little boat things to keep the mess down. Looks brand new half a year later
Definitely agree! I barely played TotK because, aside from the flying stuff together aspect, I’d already done everything I wanted in BotW. I did my exploring, my climbing, my juggling weapons during combat. I’ve done had more than my fill of those dinkly little shrines.
BotW is better imo because of what it was: new and surprising. TotK was good but (aside from some gimmicks that made driving around a bit more creative and streamlined) more of the same.
Anyway thanks for sharing!